Exploration-Based Puzzle Adventure Game
An immersive exploration-based adventure game set in mysterious crystal caverns. Players navigate through intricate cave systems, solve environmental puzzles, manage resources like light and oxygen, and uncover the secrets hidden within the glowing crystal formations while avoiding hazards and discovering hidden treasures.
The game uses a scene-based architecture with state management for different areas:
Solution: Implemented a spatial partitioning system to only render lights affecting visible areas, and used buffered rendering techniques for smooth performance.
Solution: Created a difficulty progression system with hints and multiple solution paths to ensure puzzles are challenging but not frustrating.
Solution: Tuned resource depletion rates through playtesting to create tension without making the game overly punishing.