Classic Board Game with AI Opponents
A complete implementation of the classic Ludo board game featuring both local multiplayer and AI opponents. The game includes all traditional Ludo rules, intelligent computer players with varying difficulty levels, and a polished graphical interface with animations and sound effects.
The game uses a Model-View-Controller architecture for clean separation of concerns:
Solution: Developed heuristic evaluation functions considering piece safety, progress toward home, and strategic blocking opportunities.
Solution: Created a state machine to handle all game rules including special cases like mandatory captures and bonus rolls.
Solution: Implemented a custom animation framework using timers and interpolation for fluid piece movement along the board path.