Ludo Game

Classic Board Game with AI Opponents

Java Game AI Multiplayer Swing Strategy
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Project Overview

A complete implementation of the classic Ludo board game featuring both local multiplayer and AI opponents. The game includes all traditional Ludo rules, intelligent computer players with varying difficulty levels, and a polished graphical interface with animations and sound effects.

Key Features

  • 2-4 player support with mix of human and AI players
  • Three AI difficulty levels (Easy, Medium, Hard)
  • Full Ludo ruleset implementation including safe zones and captures
  • Animated piece movement and dice rolling
  • Game state save/load functionality
  • Statistics tracking and leaderboard

Technical Implementation

Architecture

The game uses a Model-View-Controller architecture for clean separation of concerns:

  • Game Engine: Core logic handling rules, turns, and win conditions
  • AI System: Minimax algorithm with heuristic evaluation functions
  • Board Manager: Position tracking and valid move calculation
  • GUI Layer: Swing-based interface with custom graphics
  • Animation System: Smooth piece movement and visual effects
Technologies Used
  • Java: Core programming language with Java 8 features
  • Swing/AWT: GUI framework and graphics rendering
  • Minimax Algorithm: AI decision-making
  • Threading: Smooth animations and AI computation
  • Java Sound API: Sound effects and music

Challenges & Solutions

Challenge: AI Strategy Implementation

Solution: Developed heuristic evaluation functions considering piece safety, progress toward home, and strategic blocking opportunities.

Challenge: Complex Rule Handling

Solution: Created a state machine to handle all game rules including special cases like mandatory captures and bonus rolls.

Challenge: Smooth Animations

Solution: Implemented a custom animation framework using timers and interpolation for fluid piece movement along the board path.

What I Learned

  • Game AI development using minimax and heuristic evaluation
  • State machine design for complex game rules
  • GUI programming and custom graphics rendering
  • Animation techniques for smooth user experience
  • Turn-based game architecture and multiplayer support