Runescape Combat Bot

Educational Automation and Pattern Recognition Study

Java Automation AI Computer Vision Pattern Recognition
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Project Overview

An educational automation tool demonstrating advanced pattern recognition, computer vision techniques, and intelligent decision-making algorithms. The project explores bot detection evasion strategies, randomized behavior patterns, and adaptive AI systems in the context of game automation as a learning exercise in software engineering and AI.

Key Features

  • Computer vision for game state detection and object recognition
  • Randomized timing and human-like behavior patterns
  • Adaptive AI decision-making for combat scenarios
  • Anti-detection mechanisms and behavior variation
  • Screen capture and color-based pattern matching
  • Configurable behavior profiles and strategy selection

Technical Implementation

Architecture

The system uses a modular architecture separating perception, decision-making, and action:

  • Vision Module: Screen capture and pattern recognition using color matching
  • Decision Engine: State machine-based AI for combat strategy
  • Action System: Mouse and keyboard automation with randomization
  • Anti-Detection: Human-like timing variations and behavior patterns
  • Configuration Manager: Behavior profile customization
Technologies Used
  • Java: Core programming language
  • Robot Class: Screen capture and input simulation
  • BufferedImage: Image processing and color detection
  • State Machines: AI behavior management
  • Random Distributions: Human-like timing generation

Challenges & Solutions

Challenge: Reliable Pattern Recognition

Solution: Implemented tolerance-based color matching with multiple validation points to handle different lighting conditions and visual variations.

Challenge: Human-like Behavior

Solution: Used Gaussian distributions for timing variations and implemented Bezier curves for natural mouse movement paths.

Challenge: State Management

Solution: Developed a robust state machine with error recovery to handle unexpected game states and maintain consistent operation.

What I Learned

  • Computer vision fundamentals and pattern recognition techniques
  • Human behavior modeling and randomization strategies
  • State machine design for complex AI systems
  • Screen capture and input automation APIs
  • Detection evasion techniques and their countermeasures
  • Ethical considerations in automation development