Educational Automation and Pattern Recognition Study
This project was created purely for educational purposes to explore automation, pattern recognition, and bot detection systems. It demonstrates technical concepts in computer vision, AI decision-making, and anti-detection techniques. The project is not intended for actual use in live game environments.
An educational automation tool demonstrating advanced pattern recognition, computer vision techniques, and intelligent decision-making algorithms. The project explores bot detection evasion strategies, randomized behavior patterns, and adaptive AI systems in the context of game automation as a learning exercise in software engineering and AI.
The system uses a modular architecture separating perception, decision-making, and action:
Solution: Implemented tolerance-based color matching with multiple validation points to handle different lighting conditions and visual variations.
Solution: Used Gaussian distributions for timing variations and implemented Bezier curves for natural mouse movement paths.
Solution: Developed a robust state machine with error recovery to handle unexpected game states and maintain consistent operation.